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Dungeon siege 2 savegame editor
Dungeon siege 2 savegame editor




From experience, only the perspective window shows the model, or sometimes the model is too small and needs to be scaled up to finally see it. A OBJ WAVEFRONT shows in the box but nothing is working yet, so click that box and select Wavefront OBJ again and presto it wakes up.

dungeon siege 2 savegame editor

At the bottom click Run Script, and load the obj script. In Siegemax it may not be ready to use yet, so click the little hammer icon at the right. That script goes into your gmax/scripts/startup folder. Then use the above OBJ import into Gmax script. After you are ready, export from the 3rd party program (Blender) as an OBJ file AGAIN. From there you can make all kinds of adjustments in a free 3D program. It will copy all of the contents of the gmax Listener window as an OBJ file. To get around this problem use the Gmax Lister Tray. You can only copy maybe 20 lines (I'm guessing but its a small amount).

dungeon siege 2 savegame editor

Normally you would copy this list and paste it into Notepad. The script above will generate this list which you can see in the Gmax Listener Window. OBJ files are really a list of polygon positions. You can download the above MS script for exporting OBJ files.

dungeon siege 2 savegame editor

You can use parts of Xaa's tutorial 'converting a Sims character to Dungeon Siege.' Firstly, you can export any DS content to use with another program, which is what I do. Then use an importer to get the model back into Gmax. One that isn't so aggravating as Gmax is. OBJ Import/Export: Probably best to design and edit your models in a different program. Dstk_tutorial_customizing_select_screen_animation:






Dungeon siege 2 savegame editor